![]() ![]() You get currency for the shop by completing challenges in the game, such as beat the game without opening the item box, beat the game only healing once or less, beat the game in under 2 hours, kill X amount of zombies, get X amount of kills with a handgun, find all the Charlie locations, and so on. ![]() ![]() Once you beat the game a new menu called “Shop” opens that lets you buy things like Recovery coins and the Infinite Rocket Launcher. While the story will be the same, they do add quite a few ways to give an entertaining re-run of the game. Believable zombie growls, sound effects that can be used to know when danger is near, the musical score for both calm and intense moments, and, of course, the famous “ STARS” growl from Nemesis himself. It was like an improved version of what we got from the classic game. Be sure to take the time to just look around you when you are in a nice viewing area like waterside and up high. While all the action and scenery have a gloomy aspect, there is beauty in the craftsmanship that made it happen. Simply speaking from the aesthetics, this game is worthy of spending time to just look at the surroundings it provides. Here is where we can appreciate this remake for what it is. I said slow him down because this will not stop him and if he gets back up while you are still in the area he will be on you in seconds, regardless of the distance you have on him. The good news is, there are two ways to slow him down: using the electricity boxes that are located in a fair few locations when he is next to one or just simply doing enough damage that he falls down. Nemesis is a very intense enemy in this game and also the star of the entirety of this series’ third installment. This is how you sometimes see a zombie’s head explode from one shot. However, there is a section I consider the “critical spot” for each enemy and by shooting this spot you have a chance of it being a one-hit kill. Just be ready for some tough fights because a headshot does not guarantee a kill, but it does the most damage. This means you decided whether to do a hipshot or aimed shot, what weapon is on which shortcut button, where the shot is going to hit, and maintain movement while aiming and even firing most weapons. Shooting the weapon is fully in the player’s control, given you aren’t in assisted mode. Space management is a necessity when it comes to collecting items while making your way through levels, holding on to quest items that can unlock strong boxes or even doorways, and just generally making sure you have what you need to survive. Everything typically only takes up one spot, but there are certain items that take up more than one and weapon upgrades that make the gun bigger and thus take up two spots as well. You still have to manage your inventory though as you have limited space. Just like a perfect dodge with Jill will give you a short slow down effect for your to aim your held weapon at the enemy you just avoided for a clean attack, Carlos will do a powerful strike with a perfectly timed press of the action button. When you are playing as Carlos, he doesn’t seem to be as agile as Jill and so instead you get a push attack and counter. The action button aspect I am referring to is the dodge or evade maneuver that Jill can do. You can move while aiming your gun, quickly switch between them with shortcut keys that are editable, and even have an action button specific to the character being used. Along with that change comes pretty much everything else that would bring the game to a modern-day horror-themed action title. Replacing the tank controls that the classic titles used and giving players the easy-to-use, full control mechanics is easily the best switch they added. What she wasn’t ready for is the secret weapon that relentlessly chases after her as she does everything she can for a safe exit and a better future. In hopes of escaping the increasing number of the zombie horde that invades the city while bringing along as many survivors as possible, Jill must make some hard decisions and precise shots. ![]() The T-virus infection has spread throughout Raccoon City and all hope is beginning to look lost. The question is: are the changes a good or a bad thing? Story Capcom took the remake part seriously when they developed the Resident Evil 3 Remake as it is vastly different from the original classic. When we hear that a game is being remastered we know what to expect since it will just be a fixed up version of the title we already experienced, but a game remake is a whole different story. ![]()
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